HULK AND THE AGENTS OF SMASH, SEASON ONE (2013-14)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, psychological, sociological*   


Both this TV cartoon and AVENGERS ASSEMBLE were launched in 2013, the year after the MCU culminated its "Phase One" sequence of films with THE AVENGERS. Both animated serials followed the template of the MCU AVENGERS in terms of mixing heavy-action sequences with lots of comedy relief-- as indeed the Classic Marvel comics had. ASSEMBLE enjoyed six seasons while SMASH only got two. But with the former show, credited to showrunner "Man of Action," ended up producing a show with merely superficial humor and characterization-- unintentionally presaging the rot that would overtake the live-action MCU by Phase Three. With the latter program, showrunners Paul Dini and Henry Gilroy accomplished more in two seasons than Man of Action could have done with twice as many episodes. In short, Dini and Gilroy captured the fun of early Marvel comics.


Though both shows were free to pick and choose from the vast array of heroes and villains in Marvel's complex continuity, SMASH has much more fun with their choices, while with ASSEMBLE, every reference feels a lot like homework (a common complaint about the later MCU, by the way). What most surprised me about SMASH was how interesting they made all the HULK continuity from the 21st century iterations, few of which I've visited. Naturally a cartoon made for commercial TV had to change some things. SMASH's Red Hulk, though he has the same basic origin as the comics-version, is much less of a physical threat, while the barbaric powerhouse Skaar is not literally the Hulk's progeny, though there's a loose figurative filial relationship between the two. In the comics Hulk's perennial sidekick Rick Jones was only briefly changed into the monstrous "A-Bomb," but the cartoon's A-Bomb is more of a juvenile joker as well as a hypester, turning his exploits with the SMASH team into the stuff of podcasts. She-Hulk stays pretty much the same, strong and sassy, while the Big Green Guy manages to be a "smart Hulk" who doesn't come off as a cloying castration of the original hero's monstrous appeal.


I won't review all 26 episodes of SMASH's first season, for though I enjoyed them all, they could be fairly criticized for a certain sameness. Their best feature is, as I said above, the writers' ability to peg particular parts of the Marvel mythology and give them added appeal. I can't exactly quantify what SMASH does right and ASSEMBLE does wrong, except to say that the choices of SMASH don't seem nearly as predictable. For instance, thanks to a time-travel jaunt, the Hulk, a sixties co-creation of Jack Kirby, brings back to his time a big crimson dino called Devil Dinosaur to serve s pet-- the original "Devil" having been one of Kirby's 1970s creations. I enjoyed the episode "Deathlok" less for the presence of the titular cyborg hero than for the fact that the evildoers were the shapechanging Skrulls, whom the MCU tried to recast as some sort of put-upon marginalized alien race. And then there's "The Hunted," in which the Not So Jolly Green Giant gets stranded on Marvel's version of Monster Island, which plays host to over a dozen weird creatures culled from Marvel's "monster books" of the 1950s and 1960s. Of course, a lot of ideas don't work at all, like a bizarre plotline in which the ADD-afflicted A-Bomb tries to study the mystic arts under Doctor Strange. But usually even the episodes with hokey plotlines have some funny bits in them. Voicework is uniformly fine, with the standouts being Fred Tatasciore as Green Hulk, Clancy Brown as Red Hulk, and Eliza Dushku as "Too Sexy for Your Party" She-Hulk.
                 

THE STORY OF KARATE, FISTS, AND BEANS (1973)

 






PHENOMENALITY: *uncanny*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *sociological*


BEANS (so titled because one of the two heroes likes all food, but especially beans) is one of a seemingly endless supply of Italian knockabout comedies. This one stars a duo of protagonists right out of THEY CALL ME TRINITY, a handsome cad and a big dumb brute having slapstick adventures in the Old West.

It's also one of various Italian flicks that worked in some chopsocky action thanks to the martial arts-movie craze of the seventies. All the "karate" in BEANS stems from a Japanese cook (Iwao Yoshioka) who aligns himself with the dopey duo. This character is also the source of all the film' metaphenomenal content, all pretty much in one scene. The cook is seen using his prowess to (a) chop down a small tree with his hand, (b) strike sparks from flint with his hand to make a fire, and (c) yell a "kiai" so loud that it strips the feathers off a dead bird so he can roast it. Were it not for the other two "skills," I'd probably consider that one a cartoony departure from reality.



The only halfway interesting part of BEANS is that the duo joins with other reprobates in seeking to liberate a banker's daughter from a gang of Mexican bandits. The reprobates think she's a little girl, and she turns out to be a very big girl, played by six-foot-tall Francesca Romana Coluzzi. She doesn't fight so much as deck guys with single power-punches, and one of her punchouts includes accidentally knocking out the "Bud Spenser" guy among her rescuers. 

BEANS must have made money, because the director, Coluzzi and other performers in this film returned three years later for an even loonier film where a martial arts guy shows up in medieval England for ROBIN HOOD: ARROWS, BEANS AND KARATE. There's no metaphenomenal content here, and Yoshioka and Coluzzi play roughly the same type of characters as in BEANS. But Yoshioka only appeared in five movies, while Coluzzi had a good long career in Italian character parts, in addition to playing the role of the mother of the 1985 RED SONJA.


STAR TREK: PICARD (SEASON ONE, 2020)

  

PHENOMENALITY: *marvelous* 
MYTHICITY: *good*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTION: *cosmological, psychological, sociological*

SUPER HEAVY SPOILERS

Before venturing into this review, I wrote this essay to demonstrate that any nostalgic appeal for the STTNG series the producers hoped to evoke with PICARD was all but absent in me. In part I wrote:  

In the 1980s, as Roddenberry saw the franchise he'd created taken over by other hands, TNG gave him his last chance to infuse a teleseries with his guiding ethos. Yet this time he didn't want a series that stressed heroic action and character conflict. As many TNG critics have observed, Roddenberry wanted characters who had advanced beyond personal interest, not least with regard to that old devil sensuality. As the characters lacked personality in those early years, the players couldn't do much except to pontificate-- though always with the most earnest attitudes possible. For me, as a viewer not much impressed with TNG's early years, the culmination of this tendency appeared most egregiously in the first-season episode "Skin of Evil," which I call "The One Where Picard Has Righteous Conversations with an Oil Slick." 

What little online criticism I'd seen of PICARD had been negative, and I had little reason to extend the show any benefit of the doubt, given that PICARD's producer Alex Kurtzman also had his fingers in the Trek TV shows DISCOVERY and STRANGE NEW WORLDS and in two of the last three TREK theatrical movies. All of these I deemed garbage whose only merit was to make even the weaker TREK entries of the Rick Berman years look like genius. So when I liked PICARD, I can only posit that the crucial difference for me was Season One's showrunner was novelist Michael Chabon. For me, Season One's ten episodes bring out the Liberal political themes of TNG better than any ten episodes of the original series-- though of course PICARD has the advantage of presenting a unified narrative.

It's quite possible that some reviewers didn't like Chabon's labyrinthine storyline, and I must admit that I don't think it fully tracks, though that doesn't invalidate other qualities. Chabon drew strongly upon two TREK narratives I've not revisited since their theatrical debuts-- NEMESIS (2002), the last movie to spotlight the TNG cast, and the 2009 STAR TREK, which did not involve the TNG mythos but which Chabon seems to have retconned into said continuity, at least with respect to one event. Since I think Chabon's reworking of the TNG mythos was key to my enjoyment of the season, in this review I'm going to focus less on the story's dramatic twists and turns than on the phases of the Chabon timeline-- hence, SPOILERS.

PHASE 1-- In the distant past, a mighty civilization is destroyed by their populace of androids, usually called "synthetics." Though the organics die, they exile the synthetics to another dimension, and leave behind a recording, known as "The Admonition," to warn other sentients of the consequences of empowering synthetics.

PHASE 2-- At some later millennium, the Romulans discover the Admonition. A secret society, the Zhat Vash, dedicates itself to the prevention of another synthetic uprising.

PHASE 3-- The events of TREK NEMESIS transpire, culminating in the death of the synthetic Federation officer Data. As I recall, in that time-frame synthetics are not prevalent.

PHASE 4-- The events of TREK '09 transpire, though the only event referenced in PICARD is the destruction of Romulus, the Romulan homeworld. Chabon asserts that this event takes place in TNG time, and that Admiral Picard leads a humanitarian effort to rescue the imperiled denizens. However. not all Federation officials approve of succoring the Federation's rivals, and for that reason, the Zhat Vash takes an action that some might deem counter-intuitive. Apparently synthetics are being used in greater numbers at the time, so Romulan operatives somehow mess with a large number of synthetics on Mars. The synthetics revolt, which somehow impairs the Romulan rescue effort. Reactionary elements in the Federation use the revolt as an excuse to both shut down the rescue effort and to legislate against the further creation of synthetics. Picard opposes both measures and seeks to reignite the rescue effort by threatening to resign-- only to have his resignation accepted. Picard does succeed in rescuing a large number of Romulans and relocating them on the planet Vashti, but then the former Admiral goes into seclusion.

PHASE 5-- Unbeknownst to Picard, Data, prior to his death, created at least two twin female androids, Dahj and Soji, with the help of human scientist Maddox. Both are separately raised by human families without their even knowing they're synthetics, probably to keep them from being destroyed under the new laws. Maddox, wanting to continue his synthetic research, emigrates to another planet with some like-minded associates and populates that world with an android population. (It's a fine touch that the world is named Coppelius, after the robot-making mad scientist of Hoffmann's story "The Sandman.") The Zhat Vash wants to annihilate all the synthetics, but they don't know where Coppelius is. But they are able to locate Dahj and Soji. For some reason, agents Narissa and Narek track Soji to her workplace-- an abandoned Borg cube-- and seek to tap her memories to learn the location of the homeworld that Soji has buried in her subconscious memories. Other agents of Zhat Vash seek to abduct Dahj for similar treatment, but her cyber-skills activate and she kills them. Other memories surface, leading Dahj to seek out Picard-- who then has to learn all of this continuity in reverse order.

Though many details of the scenario are weak, they serve quite well to advance the political ethos of the story, which coheres admirably with a running trope from TNG: "androids are people too." PICARD is almost lyrical in its efforts to champion synthetics as not just an underclass in need of rescuing, but as a species of "children" that deserve the kindness and amity of all sentients. And while the Romulans are "the bad guys" for choosing to make synthetics into scapegoats, they are not, as in many TNG episodes, totally wrong. Toward the latter half of the season, the inhabitants of Coppelius are aghast to learn that a Romulan fleet seeks to destroy their world. Picard and his new crew cannot save them, but the synthetics can reach out to the extradimensional androids to save them. Picard is naturally just as much opposed to a Holocaust of organics as of synthetics, and he manages to sway the Coppelians to renounce the alien synthetics (who are seen briefly as some sort of tentacled Cthuluoids).

Speaking of the support cast, PICARD includes two characters from TNG, Troi and Ryker, and one from VOYAGER, Seven of Nine, but they play only small, though resonant, parts. Picard engages a new motley crew to aid him in his investigation, and while none of them are compelling, they all serve their purposes well enough. The only crewmember that shows potential is the Romulan youth Elnor, who views Picard as the father he never had but resents the admiral for having absented himself. The two villains Narissa and Narek are much better than most TNG foes, though. Narek inserts himself romantically into Soji's life to probe her memories, and his sister Narissa is visibly jealous of the hookup, threatening Narek to make sure he sticks to the mission. Narissa gets a solid demise in a battle with Seven of Nine-- one of several well-choreographed fight-scenes in this season-- but Narek's fate, that of being apprehended by Federation forces, was left on the cutting room floor.

But inevitably the show wouldn't work if Patrick Stewart didn't bring his A-game. I reject critics who said Picard is just "carried along" by events, for he's clearly the moral linchpin of Season One. Stewart's Picard is just as intermittently righteous and self-deprecating as he ever was in TNG, but here he's dealing with an issue far more substantive than most of those seen in the old show. (And I say that as a person that doesn't automatically validate the many Liberal permutations of the save-the-marginalized trope.) PICARD is a rare example of a sequel that improves on the original-- though I see that Michael Chabon may not contributed as much to ensuing seasons as to this one.

X-MEN: THE ANIMATED SERIES, VOLUME ONE (1992-93)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

Oddly, the collection I'm reviewing isn't really confined to the 13 episodes of Season One; it adds on the first three episodes of Season 2 for good measure. This does have the minor advantage of giving me more of the "Morph arc"-- that is, the disposition of the original-to-the-series shape-changer of that name. He was introduced in the first two-part of Season One with the intention of his being an "instant casualty," but though he's not a compelling character, it was interesting to see how the writers brought him back and then exiled him again, at least for the near future. This doesn't mean, however, that the faux Season One-- which I'll henceforth call "Volume One--ends without other dangling plotlines.

X-MEN '92 was a fan-favorite in its day, simply because it was the first major attempt to adapt the popular franchise to any other narrative medium. For me personally, though, the success of the adaptation is compromised at best. "My" X-MEN was the classic run from the 1970s through the early 1980s, and I lost interest for the most part in the 1990s and thereafter. But X-MEN '92 was devoted to spotlighting a number of characters and creations that were getting heavy play in the late 1980s and early 1990s and melding them with stories from the classic run.

For instance, in the comics the arc DAYS OF FUTURE PAST was an intense time-travel tale in which the future-era character of Shadowcat journeyed back to the 1980s to inhabit the body of her teenaged self, with the end of forestalling a major crisis in the past. The cartoon keeps some of the same beats as the comics-tale, but the time-traveler becomes 1990s character Bishop, whose appeal as a character I find baffling. The arc still sets up the usual anti-mutant paranoia, as in the comic, but there's no emotional kick to the plot-events. 

The "classic run" characters-- Cyclops, Jean Grey, Storm, and Wolverine-- usually receive less interesting character-moments, while another classic character, Colossus, is confined to a guest shot. The scripts instead emphasize later characters Gambit, Jubilee, and Rogue, and of those three, only Rogue is executed with a degree of charm. (Her involved history with Ms. Marvel is naturally not referenced here, but it did occur to me, as a result of viewing the first season, that there was a good reason Rogue became more popular than the Carol Danvers character.) 

The animation is very limited in the first season, and that takes away from any pleasure I might get from seeing the merry mutants kick ass against evil. I was amused by the episode "Slave Island" simply because it worked in a half-dozen mutant-cameos, many of whom had no lines, though later I had to wonder why said mutants-- all of whom were kidnapped to be slaves on the island of Genosha-- were all performing their slave-duties in their gaudy costumes. Still, given that Genosha is made into the source of the mutant-hunting Sentinel robots, this did give rise to a good line in which someone observes that the mutants are being forced to labor for the same people making the automatons who hunt their kind.

Since it's not that much fun to watch the first season, I'd rather just read the comics rather than see the classic run crossbred with the stuff I never cared much about.  

KONG: KING OF ATLANTIS (2005)

  





PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTIONS: *cosmological, sociological* 

 

Though I liked GODZILLA VS. KONG, the movie was certainly replete with daffy notions. The weirdest by far was the idea that this version of Kong descended from a race of giant apes who weren’t just big animals, but some sort of semi-intelligent, tool-using creatures. The movie even built on the “king” part of the giant ape’s name by having him sit in a throne, bearing an ersatz version of a scepter. But goofy as the idea was, the 2021 film was not the first time Kong wore kingly raiment.

 

Prior to checking out this streaming animated video, I had seen the same production company launch the 2001 KONG THE ANIMATED SERIES on kidvid-TV. The show may have taken a page from the 1933 SON OF KONG, where the savage, man-eating colossus Kong somehow sired a kinder, gentler offspring. In the TV show, Original Kong is long dead, and there’s no mention of any of his human opponents. But a scientist took genetic material from the dead ape and produced a new giant anthropoid to rule over the monsters of “Kong Island.” For good measure, the scientist also used genetic material from an adventurous youth named Jason, with the result that Kong and Jason have a psychic connection, enabling the human guy to merge with Kong when the big ape thrashes giant-sized opponents. And for even more good measure, a copper-skinned jungle beauty, Lua, also hangs around Kong in order to tell him how to use his big muscles in the service of justice.

 

The series ended, but in order to profit from Peter Jackson’s KING KONG, the showrunners decided to turn out this DTV item. The basic concept is that of the “innocent duped into royal service.” It seems that after being off the grid for centuries, ancient Atlantis gets reborn, and the reigning quasi-human race, who are mostly human-serpent hybrids, decide they want Kong to be their king. Although Lua and Jason don’t always agree on how to counsel Kong—and there’s a very tedious sequence devoted to their disagreements—they both suspect the big guy is being sold a bill of goods. Not surprisingly, since the script recycles numerous old “palace intrigue” tropes, the serpent-tyrants are opposed by another bunch of hybrids seeking to overthrow the bad rulers. The evil snake-people, who sport names like “Reptilla” and “Sycopha,” have some ulterior motive in making Kong their king, but I’ve already forgotten that detail. Suffice to say, thanks to his human buddies Kong remains uncrowned—though, since the big ape can’t communicate, one never knows what he thinks of the whole royalty game.

 

I’ve seen a lot of worse animation than ATLANTIS, though the creators lose points for injecting a lot of awful doggerel-songs into the mix. There’s a little good action toward the end, when Kong fights two big lizard-dinos—and unlike GODZILLA/KONG, it’s the lizards who are swinging big weapons. The idea of Kong being a literal king of any sort is pretty stupid, but the stupidity certainly fits this oddball offering more than it gelled with the multimillion-dollar monster-mash.  

PIRATES OF DARK WATER (1991-93)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

Since I've always liked both pirate films and high fantasy, the combination of the two in Hanna-Barbera's PIRATES OF DARK WATER excited my admiration back in the day. At the time I knew that PIRATES was very different in tone from the 1980s product of H-B. With the exception of the Scooby Doo franchise, most of H-B's offerings seemed starved for fresh ideas. I didn't know that a producer named David Kirchner had assumed CEO duties for the company, taking over from William Hanna. Kirchner's reign only lasted from 1989 to 1992, when Fred Siebert took over as CEO. Overall Siebert seems to have done better helming the company in its final years (1992-96) of making serial cartoon shows for television. But even if one views PIRATES as the sole accomplishment of Kirschner's brief reign, it was ineluctably that breath of fresh air many viewers wanted, to judge from the persistence of nostalgic fandom for the series.

Some of that nostalgia, though, stems from the fact that Kirchner treated PIRATES like any other open-ended show. Thus, despite introducing the series with a world-threatening peril, the story ended without even a partial resolution. PIRATES takes place in a fantasy-domain with no connection to Earth: the world of Mer, wherein all land-masses are island-sized, not unlike LeGun's Earthsea novels. Mer lies under the existential threat of "Dark Water," a mysterious, poisonous sludge that infests the seawaters and that boils up from the earth's center. Later, main hero Ren learns that a malefic force lies behind Dark Water, but when the viewer meets the 17-year-old, he doesn't even know that he's a child of high estate, son of King Primus of the decayed kingdom Octopon. Ren also learns that for most of his young life, Primus has been the prisoner of the pirate-lord Bloth. The loose implication is that Ren was raised as a commoner because Bloth killed all of Primus' other relations. Primus escapes, finds Ren, tells him that Mer's peril can only be averted if Ren gathers "the Thirteen Treasures of Rule," and then suffers an ambiguous fate, maybe or maybe not dead.





Ren does have one bequest from his father: a compass that will guide Ren to each of the treasures in turn. Because Bloth also covets the treasure, Ren needs a ship with which to sail Mer's seas, and a crew as well. He gets them all in short order: Ioz, an older male pirate hungry for treasure, Tula, an athletic woman with mystic "ecomancer" skills, and Niddler, a comical "monkey-bird." All three initially have selfish reasons for following Ren, though it doesn't take long for them to be swayed by Ren's altruism, not to mention  their need to escape Bloth's relentless pursuit. 

The design-work for PIRATES-- costumes, vehicles, flora and fauna -- is as good as most animated fantasy-films, and the voice-work is excellent. But as is usually the case with TV serials, the continuing characters evolve certain "tics" that become their reasons for being. Niddler complains about not having enough to eat, chauvinist Ioz makes some rude comment about women at sea, Tula snaps at him, and Ren tells them all to stifle themselves.

Similarly, the "guest stars" aren't much better, and so only a few episodes stand out in terms of characterization. In "A Drop of Darkness," the crew encounters an elderly sorceress named Cray. Ren is surprised to learn that Cray may have had some relationship to his father Primus, though Primus rejected Cray for Ren's mother. Cray wants to relive her life, using Dark Water to restore her youth and trying to romance the naive prince. And in "Sister of the Sword," the heroes meet Ioz's kid sister Solia, who's as larcenous as her brother and who incites Tula's jealousy when Solia outrageously flirts with Ren. 

Yet too often the motives of the guest stars don't bear close scrutiny. The last episode, "The Living Treasure," presents Tula becoming wroth with Ioz's chauvinism. By the wildest coincidence, the treasure-hunt drops the hero-pirates in the laps of a tribe of man-hating Amazons, who enslave Ioz and Ren but invite Tula to join their ranks. Though it's not a horrible story, it's very predictable. At the conclusion, the good guys find a treasure that suggests a way that the Dark Water may be nullified. But then the series ended, so that only devoted fans could complete the abbreviated epic via fan-fiction.

               


           

HONOR ROLL #304

 PRINCE REN, TULA and IOZ: "where will all come home?"

Didn 't QUEEN REPTILLA belong more in Eden than Atlantis?


Don't call ROGUE just another copycat.


Finally, PATRICK STEWART gets a Picard role worthy of his talents.


IWAO YOSHIOKA may know fists and karate, but he didn't know beans about making a decent movie.


For Season One of HULK/SMASH, the first smashers up are A-BOMB and RED HULK.



ZORRO IN THE COURT OF SPAIN (1962)

 

PHENOMENALITY: *uncanny*, 
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *psychological, sociological*                                                                                                                          ZORRO IN THE COURT OF SPAIN starts rather slowly but soon shapes up into a decent little swashbuckler. Most of the movie's alternate titles seem to emphasize the titular masked hero swashing his buckles in Spain, so I've no idea why the English dub I saw claims that the action all takes place in "Lusitania," which in recent centuries usually connoted Portugal. All the names involved in the court-intrigue are almost certainly fictional, so the change wasn't made to offset political connotations.                                                       


As with some of the other "Euro-Zorros" around this time, being set in Europe raises the stakes from the more modest adventures of the California-based Fox. A new grand duke, brother of the previous and deceased duke, has challenged the widowed duchess for the throne of Lusitania. The duchess has gone into hiding with her allies, but for some reason she's separated from her small daughter, and one of those allies takes the little girl to Lusitania Capital (I'll call it) to hide her from the enemy in a monastery/orphanage. The Duke either lives in the Capital or close to it, doing various tyrannical things with the help of his main henchman Captain Miguel (Alberto Lupo), so this choice of locations doesn't seem like the swiftest idea. In due time the Duke and Miguel will get their hands on the kid in order to force the duchess to abdicate. In addition, evil Miguel has been pestering Marquise di Villa Verde to let him marry beauteous Bianca (Nadia Marlowa), despite the fact that Bianca is betrothed to marry the Marquise's son Riccardo (George Ardisson), also Bianca's cousin. Riccardo comes to the Capital just in time for all these events, having been to Mexico for training as a young cavalier (one of two major flippings of the usual Zorro-script).                                                 

     
Apparently, Riccardo and his factotum Paquito got some advance intel on the troubles in Lusitania, because as soon as he arrives, he's already got the whole Zorro idea thought out. He immediately plays the part of the jaded aristocrat with no interest in local politics, so as to allay any suspicions from Captain Miguel and his sister Isabella, who oddly is currently married to the Marquise. The father of Riccardo and Isabella have no interpersonal relations, though, so this may be a change made by a translator. Some Zorro-stories give the main heroine an interfering aunt, which may be where Isabella comes from, but she only has one scene relevant to the narrative and totally disappears from the latter part of the movie. Anyway, Riccardo's louche act alienates both his father and Bianca, but it works to allow the hero to listen in on the plots of his enemies and work to counter them as-- Zorro!                                                           

   
   The fight-scenes are passable and Ardisson makes an okay masked avenger, even though he gets more mileage out of the Riccardo role. But the most interesting change is that although the heroine goes through the usual process of rejecting Riccardo while going gaga over his costumed identity, this time Zorro marries the heroine in his non-costumed identity.    No rationale is presented, though possibly Riccardo does this to block Miguel from forcing Bianca to marry him. Riccardo, knowing that Bianca doesn't love his false identity, refrains from making her share his marriage-bed. But of course, once he rescues the little girl from the evildoers and gives the duchess the chance to oust the evil Duke, Zorro can unmask and the two enjoy connubial bliss. The villains are not very stylish this time, but the romance is much better developed than in the majority of B-Zorros.

KONG: THE ANIMATED SERIES (2001/2005-06)

  

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological. metaphysical*

As a metaphenomenalist, I don't mind it when a show asks me to believe twelve impossible things, whether before breakfast or any other time. But even in a cartoon series aimed at kids, I could wish those impossible things added up to something more than ordinary.

It's curious that the writers even bothered to connect their KONG to the primal 1933 masterpiece, which related the complex but straightforward fable of an island where prehistoric life survived, and where a primitive Black tribe sacrificed women to the appetite of their gargantuan simian god. But that's the setup: after the 1933 Kong fell from the Empire State, a scientist, Lorna Jenkins, took a DNA sample from the big ape. She also did a lot of research on the renamed "Kong Island," where she found no primitive African tribe, but objects called "Primal Stones," which hailed from ancient Atlantis. (Kong Island is now located in the Bermuda Triangle, which I guess excuses the DNAPE's association not only with Atlantis but a host of other New Age concepts.)

Why Lorna does all this comes down to "just reasons," and this includes waiting about sixty years before she creates Clone-Kong-- possibly so that she could mingle the original ape-DNA with that of her grandson Jason. Young Jason grows up thinking of Clone-Kong as his "big brother"-- but only until Lorna's family is endangered by a villain who wants access to the magic of the Primal Stones. So Grandma takes her DNAPE and her research to the hard-of-access island, not reaching out to her grandson until he's of college age. Not content with re-creating a mammoth monkey. she's also invented devices called "cyber-links." A human who wears such a doohickey can magically merge his DNA with that of an animal, and conjure forth a gigantic humanoid creature. Why did Grandma want such a device? Reasons.

The real extrinsic reason was to provide heaps of Big Monster Action. The aforementioned villain gets hold of some of Lorna's links, and with them he can make himself, or one of his numerous henchmen, into huge beast-men in order to catch all the Primal Stones. Only Kong, who is "The Protector" of his mystic domain, can battle such titans-- and heroic Jason gets to tag along by merging his mind (but not his body) with that of Kong, sort of a primeval mecha-pilot.

While some kid-vids are clever enough that adults can appreciate them, KONG was designed to be dully repetitive, as evidenced by the fact that most of the episodes can be watched out of broadcast order. Villain and henchmen ferret out a Stone and use the links to become temporary monsters. Kong defeats them and they transform back and escape to do the same thing next episode.  

Jason BTW has two other partners in peril besides the big monkey: his comic relief college-buddy Tann, and what appears to be the only native of Kong Island. an acrobatic, copper-skinned shamaness named Lua. The three young people and Kong provide all the hero-action, with Lua using her shaman-powers to explicate whatever needs explication.

The only other point worth making is that if I watched this as a kid, I would rather have had the DNAPE dueling with traditional monsters. But there only a few of these-- a giant Yeti, a Wendigo--to allay the monotony.

GUARDS OF SHAOLIN (1984)

 






PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *sociological*


Just as this streaming flick was coming to an end, and I was thinking the film's alternate title NINJA VS. SHAOLIN GUARD was thoroughly unjustified, the four Shaolin monk heroes get attacked by a bunch of black-masked, black-clad fighters who throw shurikens and some sort of fiery powder. Still, the emphasis of the story (such as it is) is clearly upon the four stalwarts, not their enemies, so I'll go with the streaming title.

The GUARDS-- billed as First Brother (Alexander Lo Rei), Second Brother, Third Brother, and Fourth Brother-- are charged by the dying abbot of their temple to take a "Golden Sutra" to another temple. The abbot was killed by another monk at the temple, addressed as "Uncle" (though probably none of these characters are related to one another). The method of his death is one of the few things that stand out about this Taiwanese-South Korean chopsocky: Uncle's minions attack the abbot, and one of them, a woman in drag (Jin Nu-Ri), bares her tattooed breast, distracting the monk and causing his death.

The four monks head out on their journey, but with the exception of Fourth Brother, the comedy relief, they're all but identical. Ah Mei, Fourth Brother's girl-cousin from his former village, happens across them and invites them to her father's estate. However, Uncle's minions, who theoretically ought to be pursuing the four guardians, somehow decide to run ahead of the heroes and attack Ah Mei's home, killing her dad and all his retainers. This makes the young woman embittered against the Brothers, and that's a pain for Fourth Brother, who harbors a desire to marry her. However, the girl has nowhere else to go and continues with the heroes on their trek.

The rest of the film is just one attack after another, including a pointless encounter with some very solid ghosts (or maybe zombies) who pop out of their coffins and menace the stalwarts. Up until the final confrontation between First Brother and Uncle, only one battle stands out: one of the bros has a nice fight with a female opponent, possibly the same one who did the "boob-fu" earlier. This fight may have confused the streaming reviewer, since he wrote that the monks were joined by a "female fighter"-- and Uncle's minion is the only kung-fu honey, since Ah Mei can't fight. One reviewer said that Ah Mei falls for First Brother, but the film didn't bother developing the romance-angle after bringing it up in the first place. GUARDS is not the worst of the worst, but it's pretty unremarkable.


ANGEL WITH THE IRON FISTS (1967)

 

PHENOMENALITY: *uncanny* 
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *sociological*

If you know in advance that ANGEL is primarily a modern-day superspy flick, you may think that the title suggests a blend between that genre and the nascent genre of the Hong Kong chopsockie. What the viewer gets, though, is a pretty low-wattage effort, even if it's one of the few 1960s secret agent flicks to focus on a female hero.

Lily Ho plays Luo Na, alias "Agent 009," and her assignment is to infiltrate a gang of crooks called the Dark Angels. They really seem to be nothing but crooks, with no ties to international espionage and no plans to conquer the world. Nevertheless, even though Luo is doing the job of a police undercover agent, she has a smattering of uncanny spy-weapons, like a metal-edged card that can be used to disarm enemies or a perfume-spray filled with knockout gas. 


 I have no information on the films that director Lo Wei helmed before ANGEL, so it's not impossible that this was one of his first movies that needed strong action sequences. Lily Ho does project pretty good authority in her few fight-scenes, but the only one that catches fire is a battle with a mobster's jealous girlfriend (Fanny Fann). Later Lo Wei would distinguish himself with entries like Bruce Lee's big success FIST OF FURY and my personal favorite of the works I've seen, VENGEANCE OF A SNOW GIRL. But ANGEL is no more than a period curiosity, made risible by the repeated use of musical passages from the library of 007 cinema.       

KISS THE GIRLS AND MAKE THEM DIE (1966)

  

PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *sociological*

I'm using my label "eurosploitation" for this Italian-American production because KISS feels a big-budgeted version of one of Italy's cheapie eurospy flicks-- not least because it shows what I've found to be those films' worst feature: crappy villains. Conversely, despite KISS having a storyline that ought to make maximum use of beautiful actresses, I've seen a number of cheap spyflicks that did a better job with their presentations of pulchritude.

The middle sixties displayed the apogee of the superspy movie. KISS was preceded in 1966 by both OUR MAN FLINT and the first of the Matt Helm movies and followed in 1967 by the "Bond-comedy" CASINO ROYALE, which used a "world-peril" very similar to that of KISS, but did it better. By the early seventies the more naturalistic spy-films became prevalent and the superspy subgenre didn't rally until the early 2000s. KISS probably did the subgenre neither lasting harm nor any good.



The story was mostly filmed in Rio de Janiero, where much of the action takes place. The famous Rio statue of Christ the Redeemer provides journeyman director Henry Levin with what might be his only "Hitchcock moment," as American agent Kelly (Mike Connors) fights off an attacker beneath the statue's shadow. Allegedly Kelly came to Rio investigating a white slavery ring, but this mundane rationale is dropped. Somehow Kelly gets on the track of eccentric Brazilian businessman Ardonian (Raf Vallone), who's seen hanging out with a gorgeous jet-setter type, Susan Fleming (Dorothy Provine). Kelly questions Susan and learns that she's a British agent who's also investigating the disappearance of nubile young women. In contrast to most Bond knockoffs, the hero's leading lady shares the spotlight here, even though Susan tends to fight with assorted gadgets (like a ring with a drugged needle) while Kelly uses basic fisticuffs.

Ardonian may be the most under-characterized "bad spy" from this period. The viewer soon learns that he's conspired with Red Chinese agents to engineer a radiation-weapon that can sterilize all of the United States, thus putting China in the catbird seat as a world power. The Dino Maiuri script gives Ardonian no particular motive, ideological or pecuniary, for collaborating with Red China or for building a rocket-silo in Africa, in order to launch a radiation-satellite into orbit. But Maiuri's reticence stems from a "Big Reveal:" Ardonian actually plans to neuter every other man on Earth, aside from himself and maybe a few aides. But the script presents this revelation with zero insight into the villain's psychology, in marked contrast to the better-conceived motives of Woody Allen's evildoer in CASINO ROYALE. All that said, the Reveal does provide KISS with its only mythic moment: a scene in the facility showing that all the kidnapped women have been placed in frozen blocks of ice, moving on a conveyor belt like so many delicacies at the villain's command.



There are a few decent moments of action and comedy in KISS, but they're drowned in lots of dull, pokey scenes, suggesting that often Levin was just marking time. There's also a senseless incident wherein Kelly enters a beauty's room, saves her from a deadly scorpion, and then-- tells her to leave her own room? Half a dozen lovely actresses appear in KISS, but the only ones who have half-decent roles are Provine and Marilu Tolo, the latter playing one of the villain's Chinese contacts.

VIRTUAL COMBAT (1995)

  

PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

Hyde Park Entertainment came close to PM in terms of churning out reams of STV products for cable and video rental stores. PM tended to concentrate on action movies, while Hyde emphasized softcore thrillers like the NIGHT EYES series. That said, the redoubtable Don Wilson made three flicks for Hyde Park. I've found a number of Wilson programmers to be passable formula entertainment. But though I've not seen them all, VIRTUAL COMBAT may be the worst thing Wilson ever did, though the fault surely lies with the guys behind the camera.

COMBAT takes place in the near future, and like most such action-fare, it's really just the modern world with one or two SF-tropes added. VR technology has become the big thing in future-Las Vegas, so much so that local cops like David Quarry (Wilson) and his partner John spend most of their time hanging out in V parlors-- though John avails himself of VR sexcapades, while David hones his martial skills by battling VR opponents. One opponent is Dante (Michael Bernardo), and he kicks real boy David's ass in their first bout. Unfortunately, a world-beater named Burroughs (first and middle names "John Carter," hah hah) has his scientists invent a way of bringing VR programs into the real world-- sort of the 3-D printing of the 1990s. Burroughs' main purpose seems to be to corner a new market on VR prostitutes, both creating regular good-lookers like Liana (Athena Massey) and "specialty types" like whip-wielding dominatrix Greta (Dawn Ann Billings). But the same tech that births cyber-babes also unleashes cyber-villain Dante, and one of his first actions is to kill David's partner.



Avenging his partner then becomes David's only motive in life for the rest of the film, though he finds a little time for a nothing sex scene with Liana. But director Andrew Stevens's idea of a plot is that of providing minimal connective tissue between a bunch of mediocre fight-scenes. Even Liana and Greta get to throw down a little. But only the climactic combat between David and Dante shows decent choreography, which may stem from the two actors working to their strengths. But Dante's never very threatening, not least because he doesn't utter his own lines, but strides around close-mouthed while his dialogue is uttered by the booming voice of Michael Drn.

Eventually all the rogue programs are destroyed, even "good VR" Liana, though David can still visit an iteration of Liana. Where? Why, in the VR sex parlors! And so COMBAT ends by coming "full circle"-- or is that "full-circle jerk?"

HONOR ROLL #303

 It's not the cat, but Michael Dorn, who caught the tongue of MICHAEL BERNARDO.


MIKE CONNORS and DOROTHY PROVINE play a pair of swingin' sixties spies.  


FANNY FAN plays a dopey-dope opponent of the main heroine.


JIN NU-RI is kung-fu fighting, and that's about it.


Despite his ties to the 1933 film, KLONE-KONG may be the least faithful relations of the Big K.


NADIA MARLOWA: another of Zorro's many foxy conquests.




  

SANTO VS INFERNAL MEN (1961)

  

PHENOMENALITY: *uncanny* 
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *sociological*

Seven years after Rene Cardona offered the iconic wrestler a shot at the silver screen, Santo finally took the plunge-- sort of.

I reviewed the first of these two Cuban-location films, and now I found on streaming a subtitled copy of SANTO VS INFERNAL MEN. Both movies decline to call the performer in the silver mask "Santo," and his character in both movies is a subordinate to another police agent-- Fernando Oses' "El Incognito" in BRAIN, and Joaquin Cordero's mufti drug-cop "Joaquin" here. The mad scientist plot would become far more typical of Santo's adventures under producer Rene Cardona, starting with SANTO VS. THE ZOMBIES.



Unfortunately, INFERNAL is dull from start to finish. I'm sure the producers of the Santo series threw in these mundane crime-films from time to time to save money, but I doubt any of them are very noteworthy. The only interesting aspect of the film is how many performers went on to play key roles in the Cardona lucha-verse: Gina Romand, Joaquin "Doctor Satan" Cordero, and Enrique Zambrano. In addition, one story is that while wrapping up INFERNAL, the movie crew found that Castro's forces were taking over the country. The story of the crew's escape from that entanglement would probably make a better movie than anything in this infernal waste of time.  

XTERMINATOR AND THE AI APOCALYPSE (2023)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*


I know nothing about the origins of this low-budget CGI oddity. But just as a guess, it looks and sounds as if writer/director/voice-actor "BC Fourteen" started out trying to make a fan-film about the armored adversary from George Lucas' prequel STAR WARS series, General Grievous. Then he reworked his CGI model into a more skull-faced humanoid and dubbed hm "Xterminator," but kept the raspy, acerbic voice-characterization.

The setting is some futuristic sparse-opera-- my new term for a space-opera so sparse in details that it might as well be a western. Almost all we see of humanity are various armored soldiers, under the command of one Grace Sherwood, and her raison d'etre as a commander of Earth-forces is to play "Thunderbolt Ross" to the robotic villain Xterminator. He calls himself "X" for short, but he's an apocalyptic AI who despises humans as much as humans despise him. So who does Sherwood call upon when her creator obliges her to rip off "Escape from New York" and send someone to Mars to rescue a missing diplomat? That's riiiight...

While X is on his Mars mission, motivated by both carrot and stick, Sherwood decides to hedge her bets by unleashing an intelligent shark-monster. Megalodon, to ambush X. Why does Megalodon exist in this sparse-opera? Same reason Sherwood confers with an intelligent Bigfoot: a director's silly in-joke. because he worked on an early CGI junk-flick, BIGFOOT VS MEGALODON. For good measure, Sherwood also arranges a Martian jailbreak to add to X's headaches.

Though XATAA is never more than a junk-flick, I might have been slightly entertained if Fourteen had been able to deliver on all the promised action. But just as was the case with all the SYFY big-beast fests, action costs too much money for cheapie CGI movies. There's just barely enough violence for XATAA to qualify in my combative mode category. Yet while I can't recommend the film, it did make me a bit curious about Fourteen's half-dozen "Bigfoot" junk-flicks.   

    

THOR: TALES OF ASGARD (2011)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *metaphysical, sociological*

A few years after Marvel's THOR comic became a good seller for the company, creators Stan Lee and Jack Kirby instituted a backup feature, "Tales of Asgard," which also lasted a year or two before the THOR feature took over the whole book. The backup gave artist Jack Kirby the chance to focus only upon Thor's hometown of Asgard, doing his best to convey Fosterian magic and grandeur within the space of seven pages an issue.

The MCU's live-action THOR series, which began the same year this DTV was issued, barely attempted pageantry in its depictions of the Norse wonder-world. TALES doesn't manage to come close to Kirby's passionate depiction of a universe governed by magic and martial prowess. However, TALES makes a sincere effort, and on the whole looks pretty good in terms of visuals.



Now, the 2011 live-action THOR largely rejects the Norse "don't die in your bed" ethos, TALES follows that same course in large part, pushing a pacifist message. However, because this DTV is depicting Thor as a young male god seeking to prove himself within a male culture, the script doesn't quite reject all aspects of masculinity. However, there remains an orientation toward a judgmental feminism, incarnated in this video's concept of the warrior-woman Sif-- though nothing as toxic as the MCU would later embrace.

Thor's support-cast members-- adoptive brother Loki, and the Scandinavian Three Musketeers known as Fandral, Hogun, and Volstaag-- are also younger and greener, and Loki at this point is a novice schemer, still on good terms with his boisterous brother. But none of them burn to prove themselves as Thor does. However, Daddy Odin's noble brow is perpetually bent with the weight of keeping Asgard's peace with their long-time enemies the Frost Giants, so he can't be bothered figuring out a rite of passage for the young Thunder God. But there is a sort of "impossible quest" that Asgardian males are allowed to undertake, in order to satisfy their desire for adventure. Odin's troubles start when his son takes on the quest and comes back with a dangerous prize.



There's a hard-to-follow backstory about how the Frost Giants almost wiped out the Dark Elves. Apparently the Elves were allied to Asgard, but Odin's warriors didn't come to the Elves' defense for whatever reasons. So the latter made a pact with the fire-demon Surtur, which risked the survival of all the Nine Worlds. The Frost Giants annihilated most of the Dark Elves anyway, and one of the survivors, Algrim, took a position as a court advisor to Odin. However, Algrim's position in Asgard is not unlike an emigre from South Vietnam taking shelter in the US: deep down, there's a sense of betrayal by an ally who didn't live up to his part of the bargain. Thor seeks to discover the lost Sword of Surtur, but his masculine bull-headedness imperils Asgard from both the covert menace of Algrim and the overt one of the war-happy Frost Giants. In the end, Thor learns humility, at least until it comes time for him to relearn a parallel lesson in the 2011 live-action flick.

While in the regular MCU movies Sif is just One of the Boys, here she has some sort of vague grudge against the males of Asgard, and she has an affiliation with a tribe of female warriors who live apart from Asgard proper. At least some of her testiness stems from having the hots for Young Thor and thus expecting him to be more than an entitled heir. This isn't much of a conflict, even for a B-plot. Still, there's nothing actively bad about TALES-- while all of the "live" THOR films suffer from major narrative problems. 

RETURN OF THE SIX MILLION DOLLAR MAN AND THE BIONIC WOMAN (1987)

 






PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, psychological, sociological*


"Did you want your son made over in your own image?"

This is a pretty intense line coming from a character in the gosh-gee-wowie world of the Six Million Dollar Man and the Bionic Woman, especially being spoken by Michael Austin (Tom Schanley) to his father Steve Austin (Lee Majors). The character of Michael never appeared on the TV shows but was at some point conceived by Steve with a mother from a short-lived marriage. (She's conveniently out of the picture, of course.) The line is all the more interesting because making over this would-be spinoff hero in the image of Steve Austin is exactly what the producers of the telefilm had in mind. Thus when Michael suffers a terrible accident, he loses exactly the same body parts that Steve did-- one arm, two legs, and an eye, though Steve's son does get one extra enhancement: his eye can shoot lasers in addition to being able to see great distances. The line is also interesting because the two bionic wonders before Michael were given their makeovers by the government without their express consent, and the producers of the TV-movie apparently couldn't resist repeating the trope of the "forced conversion." (Didn't any of these people ever enter a real hospital, where the physicians almost always have to ask for consent for any operation?)

Though RETURN was conceived as a back-door pilot for a series starring Michael Austin, the first hour of the show is all about Steve Austin and Jamie Sommars (Lindsay Wagner). Both of them retired from the OSI about a decade ago, with Steve taking up some sort of fishing gig while Jamie apparently took classes to become a licensed therapist for the underprivileged. Former boss Oscar Goldman (Richard Anderson) approaches Steve about coming back to the fold to stop a terrorist operation, Fortress, because Steve dealt before with its obsessed leader Stenning (Martin Landau). Though Steve refuses, he's soon forced to return to the spy biz because Stenning, despite being in prison, is aware of the bionic duo's powers and begins sending thugs to harvest their mechanical organs. This contingency forces Steve and Jamie to reunite after years of estrangement, with all the attendant emotional turmoil.

As for Michael, Steve just happens to be in the process of seeking a connection with his grown son, a pilot in the Air Force. Despite his having been raised by an aunt, Michael seems fairly neutral toward his famous sire, knowing him only as an astronaut. Shortly before Michael has his transformative accident, Steve reveals his abilities to his son. Michael thinks bionic enhancements are cool, until he's forced to get them himself. Naturally, Michael doesn't spend much time grousing about his fate. Jamie transfers from whatever her regular gig is to become the therapist to Steve's offspring. Michael makes rapid progress as a bionic wonder, all leading up to the final confrontation with Fortress. Wikipedia's assertion that the producers had the successful film "Top Gun" on their minds is confirmed when Oscar asks Michael to come work for him "if you ever get tired of being Top Gun in the Air Force." 

The bionic stunts here are as good as anything on the older shows, and some of the dialogue is a good deal better, courtesy of Michael Sloan, who would also write the next two TV-films with Steve and Jamie (but no Michael). Lee Majors's real son Lee Majors Jr has a minor supporting role as a young agent of the OSI, and he DOES reprise that role for the other two bionic-reunion flicks. One interesting aspect of the script is that Fortress is said to be some sort of "America for Americans" reactionary group, which is a bit surprising since the TV shows usually steered clear of real-world politics. Martin Landau does his usual professional job as the Big Bad, ranting about how the country allows aliens to infect its "bloodstream," or something like that. And yes, it's fun to see the chemistry between Majors and Wagner for the first of three final collaborations.