PHENOMENALITY: *uncanny*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *psychological*
Enough Superheroes to Make Your Head Explode
PHENOMENALITY: *uncanny*
PHENOMENALITY: *uncanny*
I can only echo this online post that this misbegotten chopsocky, by a writer-director who only made four films in his career, is the most atrociously edited film the kung-fu genre has ever produced. It's yet another take on the old "Chings vs. Mings" quarrel, and I think main villain Chang Yi (seen above with red-dyed hair) is one of the Mings, also called "anti-Chings" by the subtitles on the streaming copy I watched. In addition to Chang Yi, the other three top-billed performers are the redoubtable diva Lung Chung-erh, Chang Ying-chen (billed elsewhere as Emily Chang Ying-chen), and Lo Lieh. I didn't see the name of Chan Sing in the barely-Anglicized credits, but I think he, along with Lieh and Emily, are the "good Chings" of the story, one of whom gets the honor of fighting the evil potentate played by Chang Yi.
Hong Kong chopsockies aren't models of exposition at the best of times, but this director Cheung Hang is the worst of the worst. He barrels past any setup that would familiarize viewers with who the characters and what they want, and he seems in a tearing hurry to get to the really important scenes, where characters stand around and recite sententious aphorisms. This is perhaps the talkiest chopsocky ever made. There's a brief sense of romance between Chan Sing and the actress I believe to be Emily Chang, but it comes to naught when she's killed. I admit that I'm not sure I've correctly ID'd the girl wielding her sword beside Chan Sing, but that's my best guess.
So what the hell does "Doris" Lung-Chung-erh play? If the cited review is correct, she plays some sort of weird witch-being who's seen intermittently throughout the film (via repetitions of the exact same scene), in the company of a white-faced guy later called a "zombie." But her actual participation is to show up at the end to harass Lo Lieh over some unclear grievance. She sics her zombie on him, which he defeats with ease. But then she hits Lo with something like a fire-spell, wounds him with a wire-weapon, and then just beats his ass with kung-fu, which Lo can't seem to counter. There's a quick voiceover about honor and duty, and then the film just ends, leading me to the conclusion that the witch-woman killed Lo. It wouldn't be the first time in a chopsocky that a hero died at the end, but viewers usually know what the hell he's dying for.
Only the sight of Lung beating up Lo Lieh gives this turkey even mild curiosity value.
I'm by no means a Lupin III expert, even where the animated films are concerned. But it's pretty evident to most of the feature films/TV specials usually involve three groups in conflict. The primary conflict is most often the Lupin Gang of superlative thieves with some other criminal gang, who are always more ignoble and destructive than the "honest thieves," and there's a secondary conflict in which Inspector Zenigata, accompanied by whatever law-enforcement agents he can draft, pursues the Lupin Gang but has to be satisfied with the defeated villains Lupin has left behind. It's a corollary tendency that if Fujiko Mine sees any advantage in betraying the gang to the villains, she usually will, but she always gets welcomed back to the fold when the evil guys seek to off her.
PHENOMENALITY: *marvelous*
I'm indebted to this YT channel for providing fansubs for the Japanese anime series DRAGON QUEST, based on a popular 1980s video game that received distribution in the US and other countries. In 1989, 13 of the anime's 43 original episodes were dubbed and released to American TV under the title DRAGON WARRIOR. I presume that the translation company hoped that 13 episodes would "prime the pump" and create viewer demand to see the entire series in English. But this did not occur, and I presume that only fansubbed editions are available for non-Japanese speakers.
As a viewer who was frustrated in the Day to see only a small number of episodes, I'm happy to have some closure. That said, I was never under any delusion that QUEST was any hidden mythopoeic treasure. Even in 1989 I was pretty sure the anime was just a very basic fantasy RPG, in which noble, sword-swinging stalwarts went on quests to defeat evil demons and/or sorcerers. I later learned that there had been a manga prior to the anime, and that the two are only loosely related to either the video game or to one another, though I'm unclear as to when the anime started using different names for the main characters. There are only a few minor myth-kernels in the TV show at most.
The screenshot above shows the five main heroes. In the foreground is the hero Abel, while his girlfriend Tiala clings to him. At left is the lady warrior Daisy, while to the right, the floating fellow is the magician Yanack and the fellow with the skull-helmet is Abel's pudgy buddy Mokomoko, who provide much of the comedy relief. The setup is that Tiala is the hereditary protector of a magical stone capable of releasing a powerful dragon from its slumber. The devilish-looking Baramos abducts Tiala from her village in order to gain control of the dragon, whose blood can confer immortality. Abel and Mokomoko arm themselves and seek to rescue Tiala. On their way they pick up the aid of the good sorcerer Yanack and the woman-warrior Daisy. Yanack has no real backstory, but Daisy became a warrior in order to seek her lost brother. She originally joins Abel and Mokomoko because she thinks there's profit in their quest, but naturally she bonds with the guys and becomes a hero dedicated to defeating the various minions of Baramos. She also falls in unrequited love with Abel and also must bear the indignity of being ogled by the dirty old magician Yanack.Still, good design triumphs over limited TV animation, and QUEST always feels action-packed. And one extra benefit of the American dub is that the translation company produced what I consider a superior theme-song, complete with quick cuts from the episodes, that I still find stimulating thirty-plus years later.
PHENOMENALITY: *marvelous*
MYTHICITY: *poor*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTION: *metaphysical*
LORD OF ILLUSIONS to date is the last feature film written and directed by horror author Clive Barker, and proves the least accomplished after 1987's HELLRAISER and 1990's NIGHTBREED. Like NIGHTBREED, ILLUSIONS came to theatres in an adumbrated studio cut, which is probably what I saw years ago. But since I barely remember anything about the cut version of ILLUSIONS, my review of the director's cut won't be influenced by the earlier viewing-- or by having read, many months ago, the short story Barker used as his template, since Wiki mentions that Barker substantially changed that template for the movie.
The germ of the original idea was that professional detective Harry D'Amour investigated the supposed death of a stage illusionist, Philip Swann, only to learn that Swann was performing his tricks with real magic. To make that bare notion more salable, Barker interpolated the story of a demonically powered cult-leader named William Nix (Daniel von Bargen), who becomes an enemy Swann (Kevin J. O'Connor) seeks to escape and whom D'Amour (Scott Bakula) must try to eradicate. The result is an ungainly blend of noir detection and flamboyant occult menace, with an evil sorcerer who says things like, "I was born to murder the world."
It's not impossible to do a good mashup of hardboiled crime with supernatural investigation, but Barker doesn't have a handle on either genre's boundaries. The story begins with Swann and his allies invading the HQ of Nix's cult, overcoming Nix, and burying him alive so that he can't destroy the world with his illimitable (but unexplained) powers. Thirteen years later, detective D'Amour-- whose experience with occult matters is only vaguely described-- is hired by Swann's wife (Famke Janssen) to protect the magician, since some of Nix's freaky cultists have been swarming about and making trouble. Then Swann apparently dies-- only to have it revealed later on that he faked his death-- and one of the cultists manages to revive Nix. Despite being woefully overmatched, D'Amour pulls a rabbit out of his hat and prevents the apocalypse, and gets the girl to boot, thanks to Swann conveniently dying for real.
Barker's lack of ability to ground his wild characters in reality is oddly presaged by a line spoken by one of his minor characters halfway through the film. A sanitarium attendant, not privy to any of the magical goings-on, states to D'Amour, "We have to agree on what's real and what's not. That's what holds us together." Barker means this ironically, since through D'Amour the audience has already seen that there are more things in heaven and earth than are dreamt of in the attendant's philosophy. But inadvertently, Barker described his own inability to make either his plot or characters "hold together." He provides only the most cursory motivation at all times, and his big reveal at the climax-- that Nix had a gay thing for Swann and wanted them to be together after mankind's death-- gets zero foreshadowing. Characters pop in and out of D'Amour's orbit without explanation, and most of them are focused on showing how recherche they are. Oddly, Bakula's homespun normality could have been used to Barker's advantage here, and the actor does his best to give the role a dogged, passionate morality. But D'Amour just feels like Barker copying old movie-detectives, not coming up with his own unique take on the form. Barker may have had better luck with the character in prose, where he's not dependent on interacting with performers other than himself.
USOPP keeps searchin' for a Heart of Gold.