GAMERA VS. BARUGON (1966)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTIONS: *cosmological, sociological*

Though GAMERA had the disadvantage of being filmed in black-and-white, something about the film must have clicked at the box-office-- perhaps the memorable design of the monster, which somehow works despite all the disparate elements. Thus the big turtle gets a reprieve from his Martian exile. GAMERA VS. BARUGON starts with a meteor destroys the spaceship holding Gamera, after which his spinning shell whirls its way back to Earth (apparently the beast's nuclear mutation also allows the creature to survive in deep space).  While the colossal chelonian makes his way back, three Japanese fortune-hunters inadvertently unleash Gamera's first kaiju foe.  They travel to New Guinea in search of a giant opal, which is actually the egg of a giant creature called Barugon. The fortune-hunters hear of Barugon from a high priestess on New Guinea, name of "Karen." She warns the fortune-seekers against trespassing in the forbidden "Valley of Rainbows," which warning they naturally ignore. Apparently none of the present-day New Guineans have ever seen a Barugon, any more than the Eskimos of the first film had ever seen a Gamera, but somehow ancestral tradition has preserved the knowledge of these quasi-prehistoric survivals.


For instance, after Barugon has hatched, expanded to king-size, and gone on the usual rampage, Karen reveals that it usually takes ten years for a Barugon hatchling to grow to maturity.  This leads to a rather dopey explanation as to how Barugon's quick development-- and perhaps some of his fantastic powers as well-- came about as a result of exposure to an infrared sun-lamp being used by one of the treasure-seekers. As BS-explanations in SF-films go, this one's pretty awful, and doesn't even have the virtue of being funny.
Fortunately, though the visual design of Barugon isn't nearly as impressive as that of Gamera, the oversized lizard does display some very cool powers, such as a tongue that sprays freezing mist and rainbow-rays that shoot out of the spines on his back.

There are no cute kids in GAMERA VS. BARUGON, and the male lead-- the fortune-hunter Kano-- is refreshingly mature in realizing that he's indirectly responsible for the deaths of many innocents through his trespass on a sacred precinct. In contrast to Kano, one of his surviving accomplices, Onodera, is a picture of arrant selfishness: since he doesn't witness the egg hatch, he gets the idea that the gem is still out there, and his single-minded obsession leads him to interfere with Kano during one of the armed forces' attempts to vanquish Barugon.  He dies in the jaws of Barugon, while Kano will later be rewarded for his selflessness by winning the heart of the lissome Karen.

Gamera is almost side-lined from his position as "star of the show." The turtle is drawn to the scene of Barugon's rampage by his displays of energy, but is thereafter frozen stiff by the lizard's ice-tongue, and only thaws out in time for the finale. There's no sense that Gamera vanquishes Barugon out of any protective feeling toward humans; it's just a big grudge-match between two monsters who don't think Nippon's big enough for both of them.  When Gamera destroys his opponent, the adults watching don't precisely cheer him, but they don't seem too worried any more about Gamera attacking humans again.

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