TWELVE TASKS OF ASTERIX (1976)

 



PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTIONS: *metaphysical*


THE TWELVE TASKS OF ASTERIX appeared about nine years later, and stands as the only Asterix animated film to be produced from an original script. That said, this did not signify a deviation from the vision of the comic's creators, since those creators, Rene Goscinny and Albert Uderzo, authored said screenplay. Arguably, TWELVE improves upon the two films that adapted comics-stories in terms of coming up with clever jokes-- though it's still a pretty simple juvenile tale, as well as one that more or less "rewrites" the serial's status quo for the sake of an end-joke.

Just as CLEOPATRA started with an absurd bet, TWELVE begins with an absurd proclamation by Julius Caesar. Since his forces have for years tried and failed to overcome the Gauls of Asterix's village, Caesar-- who in previous installments had been made aware that the Gauls have a magic potion that makes them superstrong-- suddenly posits the idea that the Gauls may be gods, which would mean it's pointless for Rome to fight them. Caesar then travels to the Gaulish village and issues a challenge. He proposes that Asterix and Obelix should attempt to complete a series of twelve tasks-- inspired by, but not patterned after, those of archaic Heracles. The stakes: if the Gauls lose, they bend the knee to Rome, while if they lose, their little tribe will take the reins of the Roman empire. The Gauls don't especially want the Roman empire, and it would seem that the status quo works to their benefit, but for whatever reason our heroes accept the challenge.

What follows is inevitably a very episodic film in which Asterix and Obelix overcome various opponents. Most of these are simple jokes, like showing the Gauls' encounter with Far Eastern judo (through the medium of a German practitioner) or having Asterix reverse the hypnotic spell of a mesmerist. The strongest segments are the episode in which the duo must resist the blandishments of the sultry Sirens, and the one in which they must seek to escape the terrors of a mammoth bureaucratic office. Naturally, the doughty warriors complete all of their tasks, and win control of the Roman Empire-- which, as Asterix notes, is possible because "it's only a cartoon."




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