ZOMBIES OF THE STRATOSPHERE (1952)




Though the title of the next serial-- ZOMBIES OF THE STRATOSPHERE—doesn’t make much sense, it may have come about from scripter Davidson’s penchant for odd word-associations.  There are of course no zombies in any of the Rocketman serials, but in RADAR Cody, just returned from the Moon, tells his allies: “Retik plans to invade the Earth with the zombie from the moon.”  Retik’s aides on the Moon—all two of them—do have a sunken-eyed zombie-look to them, as does Krog.  One may assume that Cody used the term “zombie” as a general comment on the appearance of the Moonmen—though I have no idea why Cody would use the singular form.  As for “stratosphere,” the word is tossed out in one of RADAR’s chapter-titles, so one assumes that Davidson needed a catchy title for the next serial and jammed the two together.


The final Rocketman serial provides no more explanation for the use of “zombie” than did the previous entry, and apart from the title the word’s only used three times by my count.  This time the villains are Martians, wearing roughly the kind of bodysuits seen in RADAR but lacking the hollow-eyed look.  The aliens’ leader Marex (Lane Bradford) thinks on an even bigger scale than Retik.  Because Mars can’t sustain life any more, Marex—more adventurous than the rather retiring Retik—lands on Earth with just one Martian helper, Narab (Leonard Nimoy).  Marex recruits a crew of thugs and one renegade American scientist named Harding, a traitor who’s already in contact wth America’s foreign enemies.  The grand plan: detonate a hydrogen bomb on Earth that will hurl Earth out of orbit, so that Mars can take its place.

“It may sound ridiculous, but it’s theoretically possible,” claims hero Larry Martin (Judd Holdrin) in the final chapter’s wrap-up scene.  I tend to doubt that anyone in 1952 would have believed that, beyond just playing along with the cosmic imagery for the sake of a slam-bang story.  Still, at least ZOMBIES doesn’t suggest an impending large-scale alien invasion and then wimp out, as did RADAR.  Because Davidson’s script never implies a level of alien activity above that of lowly saboteurs, the serial doesn’t promise more than its budget can deliver.

That said, ZOMBIES feels less expansive than RADAR with its frequent use of outdoor location shots.  Granted, RADAR could never convince anyone that its characters had walked on the moon.  But in ZOMBIES the greater concentration on indoor sets removes a lot of the Rocketman’s raison d’etre.  Rocketman just doesn’t “rocket” as much this time.  The villains have less personality than in either of the previous entries, though Nimoy’s scenes are rendered more interesting purely by virtue of the actor’s later SF-icon status.

The stunts are decent but not overly memorable, with the exception of two cliffhangers. In one scene, the hero’s gal-pal Sue (Aline Towne) gets dragged into the briny deep by an anchor.  Ironically, she doesn’t make a sound, though this would have been a perfectly justified occasion for a scream.  The other cliffhanger pits Larry the Rocket Guy against the Martians’ slow-moving tin-can robot—a robot-suit recycled from Republic’s MYSTERIOUS DOCTOR SATAN.  Firesign Theater’s serial-parody J-MEN FOREVER best described the robot as an “enraged water heater.”  Still, the sight of Rocketman clashing with the robot displays a good superhero vibe, though the scene gets a little wonky when the robot tries to kill Larry Martin with a mundane axe.

Despite the limitations on “rocket-action,” Judd Holdrin comes off as having the greatest heroic charisma of the three Rocketmen.  No one asks Aline Towne to cook this time.  She helps out a bit more, firing a pistol at the attacking robot (to no effect, of course) and helping the guy-heroes short out the mechanical man’s circuits.  In a late chapter Bannen and Davidson bring the robot back into the fight under the control of the good guys.  Unfortunately—or perhaps fortunately for patrons of “so bad it’s good” flicks—in the robot’s last big scene, it simply scares a bad guy into jumping off a cliff by wielding a handheld sparkler at the thug.

My rating of the three thus boils down to:

KING= most interesting villain

RADAR= most exciting stunts and sets

ZOMBIES= most charismatic hero

   

 

 

        

                

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