PHENOMENALITY: *marvelous*
MYTHICITY: *fair*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *psychological, sociological*
SPOILERS OUT THE WAZOO
Yes, I'm going to discuss lots of stuff about the film's twists and turns, and so I wouldn't blame anyone for not reading this review before seeing the movie. I tried not to watch very many of the trailers or interview-spots with LEGACY's writer-director James Gunn, and nearly none of the advance commentary. Now that I have seen it, my basic verdict is that it's not "too political" or "too jokey." Rather, it's just, to play off the AMADEUS joke, "too many notions" from a former comics-fan trying to fit in everything and the kitchen sink. However, two days after I saw the film, many reviews and box office calculations suggest that LEGACY will be a winner. It's not impossible that on some future second viewing, I might even like it a little better. But it's far from any sort of masterpiece, and I don't think the movie will provide a new model for good superhero films generally.
One aspect that other moviemakers might imitate is that here Gunn adjures the usual "one gimme" approach to superhero origin films. Instead. like the real comic books, most heroic debuts become "many gimmes" as the creators seek to blend new characters into some overall franchise-universe. Gunn gives us a Superman (David Corenswet) who began his costumed-hero career three years previous to "the present day." There aren't nearly as many wacky heroes, villains and monsters running around as there were in Gunn's SUICIDE SQUAD. Still, there's a motley-crew version of the Justice League in existence and Lex Luthor (Nicholas Hoult) has apparently been making assaults on the Man of Steel for some time, though as in many comics the public perceives Luthor as a law-abiding businessman. Also, Lois Lane (Rachel Brosnahan) knows who Clark Kent really is, and they're seriously involved though not yet sharing toothbrush-space. What a busy three years. LEGACY is probably a better advertisement for the prolific creativity of the DC Universe than SQUAD ever was, though I have a lot of reservations about Gunn's choices.
The main plot can be summed up as "Superman Vs Cancel Culture." Some weeks prior to the film's main action, Superman intervened in a war between a Middle Eastern country, Jarhanpur, that was being invaded by neighbor-nation Boravia, a U.S. ally. In the 1940s the Man of Steel was occasionally seen forcefully brokering peace/ending wars using nothing but his own force of arms. But in the 21st century, real-world governments don't like it when superheroes enforce peace. Luthor plays on the U.S. government's reticence toward superheroic solutions to set a trap for Superman, though the villain seems to have been selling arms to Boravia for a long time before Superman's intervention there. (This too was a Golden Age trope for Siegel and Shuster: War Profiteers Are the Scum of the Earth.) So Luthor concocts two super-flunkies: Ultraman and The Engineer (who both sport two of the most butt-ugly costumes ever seen in superhero cinema). He dresses up Ultraman, who has Superman-like powers (cue reference to the fourth Chris Reeves film), and has the flunky masquerade as a Boravian avenger. Using computer-interfaces Luthor not only stage-manages Ultraman's fight with the hero, the super-scientist also has Ultraman knock Superman all the way to the Arctic wastes. Luthor does all this not to humiliate Superman, but to find the Kryptonian's Fortress of Solitude. How'd Luthor know of its existence? Watched SUPERMAN II, I guess.
Gunn's conception of the Fortress is almost entirely borrowed from Richard Donner's 1978 classic, except that Gunn adds some funny robots to guard over Superman's few Kryptonian relics and a handy solar healing ray, Keep in mind Luthor can't possibly know that an injured Superman will have such a ray; can't know that when injured the hero might, I don't know, call upon some fellow superhero for help. But it just so happens, for the plot's convenience, that Injured Superman whistles up Krypto, who drags the hero all the way to the Fortress. Later, after Superman has repaired himself and gone out again in search of his foe, Luthor and his crew manage to find the Fortress again. Gunn does maintain a little mystery as to how the villain gains access to the hidden retreat. But this minor note of mystery also serves to cover up the fact that Luthor does all this without having any true knowledge that he can find something in the Fortress to help him cancel Superman.
But of course, Luthor's trip is not in vain; he learns a deep, dark secret of Kal-El's Kryptonian "legacy" that hurts his reputation with many, though not all, of the people who have lionized the hero. This fall in popularity makes the government politicos give Luthor a free hand in taking the Man of Steel prisoner. However, as Gunn's plot makes clear, Luthor actually manages to imprison his enemy because the mad scientist also lucks into capturing Krypto at the Fortress. Superman explicitly turns himself over to Luthor because he's the kind of guy who'll even go to the wall for a mangy mutt. I could argue that it would be possible to drop the "Kryptoninan legacy" folderol and keep the plot essentially the same. The legacy plot-point only functions to supposedly motivate the U.S. government to give Luthor a free hand. But then, no government agency is explicitly involved in capturing or even questioning the Kryptonian. Even Snyder's BATMAN VS SUPERMAN did a better job of distilling how a government of humans might react to the precipitate actions of a superhuman. In essence, Gunn wants it both ways: he wants to take a shot at government overreach, but all the dirty work is done by the film's main villain, so the government's role is nugatory.
I will give Gunn props in that he finds a way to make Clark Kent's colleagues, the reporters of the Daily Planet, vital to the story. In a comic but still essential subplot, Jimmy Olsen discovers that the captive Superman is being held in a "pocket universe." Lois takes this knowledge to the ersatz Justice League in the hope that they will succor their fellow crusader. But not only do we barely know anything about these three yobbos-- Hawkgirl, the Guy Gardner Green Lantern, and Mister Terrific-- we also don't find out why they're mostly indifferent to the fate of Superman. Hawkgirl and Guy are just jerks because Gunn wants them out of the story at that juncture, while Mister Terrific agrees to help Lois not because he holds Superman in any regard. but because Luthor's meddling with extra-dimensional forces could pose a threat to Earth. Now, Luthor could have come up with assorted ways of restraining the captive Superman, but in line with Gunn's "too many notions" practice, Gunn decided to shoehorn in quirky DC hero Metamorpho as the method of restraint. Gunn gives the audience no more backstory on the Element Man than he does on the Justice Jerks, but at least Metamorpho shows emotionally torment at working for Luthor, and he actually relates to Superman in a one-on-one manner. Superman, Krypto, Metamorpho, and Metamorpho's Element Baby (don't ask) manage to break out of Luthor's prison just as Lois and Mister Terrific make the scene. It's a slam-bang escape, though too busy for my taste.


























